INITIALIZING GAME ENGINE & RESOURCES...
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DIMAS RIZKY AF
GAME DEVELOPER • PORTFOLIO
INITIALIZING PLAYER ONE PROFILE

DIMAS RIZKY AF

Unity Developer with 4+ years of professional experience building and publishing diverse games across Casual, Action, Simulation, and Tycoon genres. Specialized in Modular Clean Architecture (MVP, VContainer DI), Third-Party API & SDK Integrations, and Mobile Performance Optimization.

DEVELOPER_PROFILE.JSON
Dimas Rizky AF
LEAD GAME DEVELOPER
SYSTEM ARCHITECT
// EXPERIENCE
4+ YEARS PRODUCTION
// PORTFOLIO
12 PUBLISHED TITLES
// ARCHITECTURE
VCONTAINER • MVP • AsmDef
// NETWORKING & SDK
AWS GAMELIFT • REST APIs • IAP

ABOUT THE DEVELOPER

TECHNICAL PROFILE & ARCHITECTURAL FOUNDATION

Dimas Rizky AF - Unity Lead Developer
HP: 100/100 MANA: 100/100
LEAD GAME DEVELOPER 4+ YEARS PRODUCTION EXP

Experienced Unity Developer with 4+ years managing the full game development lifecycle. Proven track record in building engaging casual gameplay mechanics, clean modular architecture (MVP with VContainer DI, AsmDef, Addressables), and integrating third-party APIs/SDKs (IAP, Google Play, HMS, Firebase, REST APIs).

Extensive hands-on expertise in real-time multiplayer systems (AWS GameLift, FlexMatch, Netcode NGO, WebSockets) and low-level mobile performance optimization (zero-allocation loops, custom HLSL shaders, and memory profiling).

4+ Years Exp
12+ Games Published
3 Platforms
1 Award Won

FEATURED PROJECTS

12 PUBLISHED COMMERCIAL & INDIE TITLES • FILTER BY ARCHITECTURE & COMPLEXITY

FLAGSHIP Mobile / PC • 2026

Mon Tycoon

3D creature management tycoon featuring dual-perspective camera controls (FPS & Top-Down) and full VContainer DI architecture.

Lead Arch VContainer (DI) MVP Multi-Scene
FLAGSHIP PC / Steam • 2023

Destiny of Heroes

Tactical top-down shooter set in 1942–1945 Indonesia, featuring characters with unique active combat skills and state machines.

Sole Programmer Unity State Machine Custom Shaders
FLAGSHIP Android PvP • 2025

Hyper Legend

Real-time multiplayer 3D fighting game featuring competitive PvP, arcade modes, and cloud server matchmaking.

Lead Dev AWS GameLift Netcode REST APIs
FLAGSHIP Mobile 1v1 • 2025

Multiplayer Billiards

Real-time 8-ball billiards on Mobile featuring 1v1 PvP, custom elastic physics, and AWS FlexMatch matchmaking.

Headless Server FlexMatch AWS GameLift Physics
FLAGSHIP Android & iOS • 2023

My Farm Simulation

Mobile farm management simulation game featuring complex livestock raising, crop cultivation, and virtual economy tracking.

Solo Developer Firebase IAP Economy
Android • 2021

Gold Miner

Natural resource mining strategy game where players place miners across a grid map to optimize gold extraction loops.

Grid Map Logic Tycoon APK Build
Android • 2022

Venus Infinity

Sci-fi astronaut resource extraction tycoon game on planet Venus with real-time websocket server sync.

Resource Tycoon WebSockets 3D Shaders
Android • 2024

Shiba Hunter

Fast-paced mobile action hunter game with custom enemy AI behaviors, wave spawning, and NFC hardware unlocking.

Action NFC SDK Enemy AI
Android • 2023

Chips Domino

Casual domino simulation game featuring online chip economy, room matching, and smooth table card animations.

Card Logic WebSockets AdMob
Android • 2022

Pesulap Merah Adventure

3D fighting adventure game featuring a rich combat loop (Attack combos, Jump, Defence, Healing, and Spellcasting).

3D Fighting Combat System Enemy AI System
Android / Itch • 2024

Rush Hero

Endless dimensional runner action game set in a futuristic energy-depleted world. Released on Itch.io & Huawei AppGallery.

Unity 2D/3D Huawei AppGallery Touch Controls
WebGL • 2021

Zuma Infinity

Classic marble shooter mechanics recreated for WebGL browsers with custom bezier curve pathing and combo scoring systems.

WebGL Engine Bezier Splines Chain Combos
CORE ARCHITECTURE MATRIX // 3 PRODUCTION TRACKS ONLINE

TECHNICAL ARCHITECTURE & SKILL TREE

ENGINEERING COMPETENCIES & SKILLS CATEGORIZED BY DOMAIN

TRACK 01

GAME DEVELOPMENT & ARCHITECTURE

Modular game systems, clean architecture patterns, and multiplatform gameplay engineering.

  • Unity Engine (C#)

    Core gameplay loops, State Machines, ScriptableObjects, and 2D/3D physics.

  • MVP & VContainer (DI)

    Decoupled Clean Architecture for testable, modular, and maintainable systems.

  • Real-Time Multiplayer

    Netcode for GameObjects (NGO), AWS GameLift, and Photon Fusion networking.

  • UPM & Git Packages

    Custom Git-hosted internal packages to standardize studio workflows.

  • Multiplatform (PC Steam, Mobile, WebGL)

    Cross-platform releases across Steam (PC), Android/iOS, WebGL, Custom Shaders & Visual FX.

TRACK 02

BACKEND & INTEGRATION

Cloud infrastructure, real-time client-server communication, and third-party services.

  • AWS & Firebase

    GameLift dedicated servers, FlexMatch matchmaking, and Firebase cloud services.

  • REST APIs & WebSockets

    Real-time network telemetry, user accounts, and inventory state sync.

  • Monetization & Ads

    In-App Purchases (IAP) store receipt verification and AdMob ad integration.

  • Social & Auth SDKs

    Google Sign-in and Apple Sign-in user authentication pipelines.

  • Interactive Tech & NFC

    Web3 / Blockchain API and Near-Field Communication (NFC) hardware unlocking.

TRACK 03

OPTIMIZATION, TOOLS & PLATFORMS

Performance profiling, asset pipelines, store publishing, and production toolsets.

  • Asset & Code Optimization

    Addressables asset pipelines, Assembly Definitions (.asmdef), and UniTask async.

  • Performance & Profiling

    Unity Profiler diagnostics, Object Pooling, LOD systems, and memory management.

  • Version Control (Git)

    GitFlow branching strategies, Git LFS for binary game assets, and repository management.

  • Store Publishing

    Google Play Console and Apple Developer (Xcode) build submissions and compliance.

  • Productivity & Cloud Tools

    Unity Cloud services, Postman API testing, and agile tracking with Jira & Trello.

EXPERIENCE LOGS

CAREER HISTORY & STUDIO ROLES

Lead Game Developer

Yatech Studio — Kediri, Indonesia
MAY 2023 - PRESENT
  • Coordinated cross-functional teams (3D, UI/UX, Backend) managing development from core gameplay systems to final store release.
  • Initiated MVP & VContainer (DI) architecture to decouple UI from gameplay logic, enabling parallel workflows.
  • Engineered real-time multiplayer systems using Unity Netcode and AWS GameLift dedicated servers.
  • Optimized mobile performance using Addressables, AsmDef, UniTask, Object Pooling, and LOD.

Game Developer

Yatech Studio — Kediri, Indonesia
AUG 2021 - MAY 2023
  • Developed and released multiple game titles across various genres from initial prototype to store submission.
  • Integrated third-party SDKs including Firebase, WebSockets, Web3 APIs, AdMob, and social sign-in.

Game Programmer

Nexvel Entertainment — Bali, Indonesia (Remote)
SEP 2023 - APR 2025
  • Ported Windows Steam games to Android, reworking UI and touch screen controls.
  • Developed new war-themed top-down shooter game (Destiny of Heroes) for Steam.

CERTIFICATIONS & AWARDS

HONORS & OFFICIAL CERTIFICATE CREDENTIALS

Unity Certified Associate Certificate - Dimas Rizky AF
SEPTEMBER 2024 VERIFIED CREDENTIAL

Unity Certified Associate: Game Developer

Official Credential issued by Unity Technologies & Google Play.

Indigo Most Favorite Game Award - Dimas Rizky AF
AUGUST 2020 OFFICIAL AWARD

Most Favorite Game Award

Indigo Game Startup Incubation Official Competition Award.

ARCADE CENTER: TETRIS

CLASSIC RETRO TETRIS: ROTATE, STACK & CLEAR LINES TO BEAT THE HIGH SCORE!

SCORE: 0
HIGH SCORE: 0
LINES: 0
LEVEL: 1

READY TO WORK TOGETHER?

Available for Unity Game Development, Third-Party API/SDK Integrations, and Multiplayer Architecture Consulting.

COLLABORATION SPECS FLEXIBLE
AVAILABILITY OPEN FOR OPPORTUNITIES
WORK ENGAGEMENT REMOTE / CONTRACT / FULL-TIME
SPECIALIZATIONS GAMEPLAY • API & SDK • CLEAN ARCH
PRODUCTION EXP 4+ YEARS FULL LIFECYCLE
COMMUNICATION < 24 HOURS RESPONSE
SOUNDTRACK CYBERPUNK 2077 CHIPTUNE
BGM
SFX